Sciweavers

CGI
2006
IEEE
13 years 11 months ago
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
CGI
2006
IEEE
13 years 11 months ago
Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
A second order forward differences based subdivision depth computation technique for extra-ordinary Catmull-Clark subdivision surface (CCSS) patches is presented. The new techniqu...
Fuhua (Frank) Cheng, Gang Chen, Jun-Hai Yong
CGI
2006
IEEE
13 years 11 months ago
Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization
To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, Jian-Bin...
CGI
2006
IEEE
13 years 11 months ago
MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function
Direct volume rendering (DVR) is an effective way to visualize 3D vascular images for diagnosis of different vascular pathologies and planning of surgical treatments. Angiograms ar...
Ming-Yuen Chan, Yingcai Wu, Huamin Qu, Albert C. S...
CGI
2006
IEEE
13 years 11 months ago
Spatio-temporal Visualization of Battlefield Entities and Events
In this work, we address visualization of spatio-temporal data for military application. Four different visualization prototypes have been developed to track the movement of milita...
Qiyue Fong, Foo Meng Ng, Zhiyong Huang
CGI
2006
IEEE
13 years 11 months ago
Improving the Interval Ray Tracing of Implicit Surfaces
This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejec...
Jorge Flórez, Mateu Sbert, Miguel Án...
CGI
2006
IEEE
13 years 11 months ago
Wang-Tiles for the Simulation and Visualization of Plant Competition
Abstract. The Wang Tiles method is a successful and effective technique for the representation of 2D-texture or 3D-geometry. In this paper we present a new method to fill Wang ti...
Monssef Alsweis, Oliver Deussen