Sciweavers

CGI
2006
IEEE
14 years 3 months ago
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
CGI
2006
IEEE
14 years 3 months ago
Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
A second order forward differences based subdivision depth computation technique for extra-ordinary Catmull-Clark subdivision surface (CCSS) patches is presented. The new techniqu...
Fuhua (Frank) Cheng, Gang Chen, Jun-Hai Yong
CGI
2006
IEEE
14 years 3 months ago
Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization
To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, Jian-Bin...
CGI
2006
IEEE
14 years 3 months ago
MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function
Direct volume rendering (DVR) is an effective way to visualize 3D vascular images for diagnosis of different vascular pathologies and planning of surgical treatments. Angiograms ar...
Ming-Yuen Chan, Yingcai Wu, Huamin Qu, Albert C. S...
CGI
2006
IEEE
14 years 3 months ago
Spatio-temporal Visualization of Battlefield Entities and Events
In this work, we address visualization of spatio-temporal data for military application. Four different visualization prototypes have been developed to track the movement of milita...
Qiyue Fong, Foo Meng Ng, Zhiyong Huang
CGI
2006
IEEE
14 years 3 months ago
Improving the Interval Ray Tracing of Implicit Surfaces
This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejec...
Jorge Flórez, Mateu Sbert, Miguel Án...
CGI
2006
IEEE
14 years 3 months ago
Wang-Tiles for the Simulation and Visualization of Plant Competition
Abstract. The Wang Tiles method is a successful and effective technique for the representation of 2D-texture or 3D-geometry. In this paper we present a new method to fill Wang ti...
Monssef Alsweis, Oliver Deussen