Sciweavers

CHI
2007
ACM
14 years 5 months ago
Why we tag: motivations for annotation in mobile and online media
Why do people tag? Users have mostly avoided annotating media such as photos ? both in desktop and mobile environments ? despite the many potential uses for annotations, including...
Morgan Ames, Mor Naaman
CHI
2007
ACM
14 years 5 months ago
Software or wetware?: discovering when and why people use digital prosthetic memory
Our lives are full of memorable and important moments, as well as important items of information. The last few years have seen the proliferation of digital devices intended to sup...
Steve Whittaker, Vaiva Kalnikaité
CHI
2007
ACM
14 years 5 months ago
Disruption and recovery of computing tasks: field study, analysis, and directions
We report on a field study of the multitasking behavior of computer users focused on the suspension and resumption of tasks. Data was collected with a tool that logged users'...
Shamsi T. Iqbal, Eric Horvitz
CHI
2007
ACM
14 years 5 months ago
Pressure marks
Selections and actions in GUI's are often separated ? i.e. an action or command typically follows a selection. This sequence imposes a lower bound on the interaction time tha...
Gonzalo A. Ramos, Ravin Balakrishnan
CHI
2007
ACM
14 years 5 months ago
Dynamic detection of novice vs. skilled use without a task model
If applications were able to detect a user's expertise, then software could automatically adapt to better match expertise. Detecting expertise is difficult because a user...
Amy Hurst, Scott E. Hudson, Jennifer Mankoff
CHI
2007
ACM
14 years 5 months ago
Multiple mice for retention tasks in disadvantaged schools
This study evaluates single-mouse and multiple-mouse configurations for computer-aided learning in schools where access to computers is limited due to resource constraints. Multim...
Udai Singh Pawar, Joyojeet Pal, Rahul Gupta, Kenta...
CHI
2007
ACM
14 years 5 months ago
How it works: a field study of non-technical users interacting with an intelligent system
In order to develop intelligent systems that attain the trust of their users, it is important to understand how users perceive such systems and develop those perceptions over time...
Joe Tullio, Anind K. Dey, Jason Chalecki, James Fo...
CHI
2007
ACM
14 years 5 months ago
A game design methodology to incorporate social activist themes
Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Mary Flanagan, Helen Nissenbaum
CHI
2007
ACM
14 years 5 months ago
Understanding videowork
In this paper we elucidate the patterns of behavior of home movie makers through a study of 12 families and a separate focus group of 7 teenagers. Analogous to a similar study of ...
David S. Kirk, Abigail Sellen, Richard H. R. Harpe...
CHI
2007
ACM
14 years 5 months ago
Revisiting and validating a model of two-thumb text entry
MacKenzie and Soukoreff have previously introduced a Fitts' Law?based performance model of expert two?thumb text entry on mini?QWERTY keyboards [4]. In this work we validate ...
Edward Clarkson, Kent Lyons, James Clawson, Thad S...