Sciweavers

DIGRA
2005
Springer
13 years 10 months ago
Neomancer: An Exercise in Interdisciplinary Academic Game Development
Academic interest in game development and game studies has grown steadily in recent years, with many institutions now offering courses or programs in this area. To provide a truly...
Michael Katchabaw, Derek Elliott, Stephen Danton
DIGRA
2005
Springer
13 years 10 months ago
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events
Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kalli...
DIGRA
2005
Springer
13 years 10 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
DIGRA
2005
Springer
13 years 10 months ago
My Document
Steve Hannah
DIGRA
2005
Springer
13 years 10 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...
DIGRA
2005
Springer
13 years 10 months ago
Consumer Driven Computer Game Design
Charles V. Trappey, Claire Chang, Teng-Tai Hsiao, ...
DIGRA
2005
Springer
13 years 10 months ago
The Expressions of Colours
A whole world is presented in front of the eyes of a gamer. This world has shapes and colours. What do colours transmit? Is this considered in digital games? These are the main is...
Veronica Zammitto
DIGRA
2005
Springer
13 years 10 months ago
History of Digital Games in Turkey
As an important entertainment tool, “digital games” has been used by several hundred millions of people all around the world for almost 30 years. Although the number of game p...
Erdal Yilmaz, Kursat Cagiltay