Sciweavers

EVOW
2010
Springer
13 years 11 months ago
WiMAX Network Planning Using Adaptive-Population-Size Genetic Algorithm
Abstract. IEEE 802.16, also known as WiMAX, is a new wireless access technology for currently increasing demand of wireless high-speed broadband service. Efficient and effective d...
Ting Hu, Yuanzhu Peter Chen, Wolfgang Banzhaf
EVOW
2010
Springer
13 years 11 months ago
Comparing Aesthetic Measures for Evolutionary Art
Abstract. In this paper we investigate and compare four aesthetic measures within the context of evolutionary art. We evolve visual art with an unsupervised evolutionary art system...
E. den Heijer, A. E. Eiben
EVOW
2010
Springer
13 years 11 months ago
The Problem with Evolutionary Art Is ..
Computational evolutionary art has been an active practice for at least 20 years. Given the remarkable advances in that time in other realms of computing, including other forms of ...
Philip Galanter
EVOW
2010
Springer
13 years 11 months ago
Multi-Objective Probability Collectives
We describe and evaluate a multi-objective optimisation (MOO) algorithm that works within the Probability Collectives (PC) optimisation framework. PC is an alternative approach to ...
Antony Waldock, David Corne
EVOW
2010
Springer
13 years 11 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
EVOW
2010
Springer
13 years 11 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
EVOW
2010
Springer
13 years 11 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
EVOW
2010
Springer
13 years 11 months ago
Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles
A Shinro puzzle is a type of deductive reasoning puzzle that originated in Japanese periodicals. To solve the puzzle, one must locate twelve hidden stones on an 8x8 grid using only...
David Oranchak
EVOW
2010
Springer
13 years 11 months ago
Content-Based Image Retrieval of Skin Lesions by Evolutionary Feature Synthesis
This paper gives an example of evolved features that improve image retrieval performance. A content-based image retrieval system for skin lesion images is presented. The aim is to ...
Lucia Ballerini, Xiang Li, Robert B. Fisher, Ben A...
EVOW
2010
Springer
13 years 11 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier