Sciweavers

FLAIRS
2010
13 years 6 months ago
Handling of Numeric Ranges for Graph-Based Knowledge Discovery
Nowadays, graph-based knowledge discovery algorithms do not consider numeric attributes (they are discarded in the preprocessing step, or they are treated as alphanumeric values w...
Oscar E. Romero, Jesus A. Gonzalez, Lawrence B. Ho...
FLAIRS
2010
13 years 6 months ago
Mining Actionable Patterns
We propose a generic framework that uses utility in decision making to drive the data mining process. We use concepts from meta-learning and build on earlier work by Elovici and B...
Prabakararaj Swapna Raj, Ravindran Balaraman
FLAIRS
2010
13 years 6 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
FLAIRS
2010
13 years 6 months ago
Towards A Computational Assessment of Freewriting Quality
This study examines the linguistic features of freewrites and how those features relate to human scores of freewrite quality. Freewriting is a common prewriting strategy that has ...
Jennifer L. Weston, Scott A. Crossley, Danielle S....
FLAIRS
2010
13 years 6 months ago
Considering Ill-Definedness of Problems from the Aspect of Solution Space
Most researchers agree that there is a continuum between well-definedness and ill-definedness. However, positioning a specific problem within this continuum is not always easy. To...
Nguyen-Thinh Le, Wolfgang Menzel, Niels Pinkwart
FLAIRS
2010
13 years 6 months ago
Learning Collaborative Tasks on Textual User Interfaces
A novel `play-by-play' based procedure learning system has been successfully applied to automate Web tasks. In the transition to a non-Web domain, for a system widely used at...
Nate Blaylock, William de Beaumont, Lucian Galescu...
FLAIRS
2010
13 years 6 months ago
Learning to Identify and Track Imaginary Objects Implied by Gestures
A vision-based machine learner is presented that learns characteristic hand and object movement patterns for using certain objects, and uses this information to recreate the "...
Andreya Piplica, Alexandra Olivier, Allison Petros...
FLAIRS
2010
13 years 6 months ago
Visual Object Detection using Frequent Pattern Mining
Object search in a visual scene is a highly challenging and computationally intensive task. Most of the current object detection techniques extract features from images for classi...
Yousuf Aboobaker Sait, Balaraman Ravindran
FLAIRS
2010
13 years 6 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
FLAIRS
2010
13 years 6 months ago
Generalized Non-impeding Noisy-AND Trees
To specify a Bayes net (BN), a conditional probability table (CPT), often of an effect conditioned on its n causes, needs assessed for each node. Its complexity is generally expon...
Yang Xiang