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ICPR
2002
IEEE
13 years 10 months ago
Graphics Recognition from Binary Images: One Step or Two Steps
Recognizing graphic objects from binary images is an important task in many real-life applications. Generally, there are two ways to do the graphics recognition: onestep methods a...
Jiqiang Song, Min Cai, Michael R. Lyu, Shijie Cai
PVM
2004
Springer
13 years 10 months ago
Numerical Simulations on PC Graphics Hardware
On recent PC graphics cards, fully programmable parallel geometry and pixel units are available providing powerful instruction sets to perform arithmetic and logical operations. In...
Jens Krüger, Thomas Schiwietz, Peter Kipfer, ...
GRAPHITE
2004
ACM
13 years 10 months ago
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems de...
Alexander Streit, Ruth Christie, Andy Boud
ICIAP
2005
ACM
13 years 10 months ago
Markovian Energy-Based Computer Vision Algorithms on Graphics Hardware
This paper shows how Markovian segmentation algorithms used to solve well known computer vision problems such as motion estimation, motion detection and stereovision can be signiď¬...
Pierre-Marc Jodoin, Max Mignotte, Jean-Franç...
GREC
2007
Springer
13 years 11 months ago
A System to Segment Text and Symbols from Color Maps
Automatic separation of text and symbols from graphics in document image is one of the fundamental aims in graphics recognition. In maps, separation of text and symbols from graphi...
Partha Pratim Roy, Eduard Vazquez, Josep Llad&oacu...
ISMAR
2008
IEEE
13 years 11 months ago
An evaluation of graphical context when the graphics are outside of the task area
An ongoing research problem in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors. However, perfect registration is not ...
Cindy M. Robertson, Blair MacIntyre, Bruce N. Walk...
ICMCS
2008
IEEE
159views Multimedia» more  ICMCS 2008»
13 years 11 months ago
Using graphics devices in reverse: GPU-based Image Processing and Computer Vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann

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sequinProfessor
University of California
sequin
CARLO H. SÉQUIN is a professor of Computer Science at the University of California, Berkeley. He received his Ph.D degree in experimental physics from the University of Basel, ...

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cogitoStudent, PhD
carnegie mellon university
cogito