Sciweavers

HCI
2007
13 years 6 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Peng Song, Stefan Winkler, Jefry Tedjokusumo
HCI
2007
13 years 6 months ago
Cyberwalk: Implementation of a Ball Bearing Platform for Humans
This paper presents an advanced model of a treadmill using balls which are actuated by a belt on a turntable. The platform is able to run at high speeds which exceed normal walking...
Martin C. Schwaiger, Thomas Thümmel, Heinz Ul...
HCI
2007
13 years 6 months ago
Designing Smart Living Objects - Enhancing vs. Distracting Traditional Human-Object Interaction
Abstract. To realize Weiser’s vision of ubiquitous computing, a popular approach has been to create so-called smart living objects, which are everyday objects in our living envir...
Pei-yu Chi, Jen-hao Chen, Shih-yen Liu, Hao-Hua Ch...
HCI
2007
13 years 6 months ago
Visual and Auditory Information Specifying an Impending Collision of an Approaching Object
Information about the impending collision of an approaching object can be specified by visual and auditory means. We examined the discrimination thresholds for vision, audition, an...
Liu Zhou, Jingjiang Yan, Qiang Liu, Hong Li, Chaox...
HCI
2007
13 years 6 months ago
Pictogram Retrieval Based on Collective Semantics
Abstract. To retrieve pictograms having semantically ambiguous interpretations, we propose a semantic relevance measure which uses pictogram interpretation words collected from a w...
Heeryon Cho, Toru Ishida, Rieko Inaba, Toshiyuki T...
HCI
2007
13 years 6 months ago
Paper Metaphor for Tabletop Interaction Design
The aim of this paper is to explore new metaphors for interaction design on tabletop system. Tabletop systems are shared horizontal surface for co-located collaboration, which lead...
Guillaume Besacier, Gaëtan Rey, Marianne Najm...
HCI
2007
13 years 6 months ago
Kitchen of the Future and Applications
A kitchen is a place where food is prepared and education and communication activities relating to food are carried out. As it is a place that witnesses more activity when compared...
Itiro Siio, Reiko Hamada, Noyuri Mima
HCI
2007
13 years 6 months ago
Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces
Abstract. In this paper, we design an Attention Focus Kalman Filter (AFKF) a framework that offers interaction capabilities by constructing an eyemovement language, provides real-t...
Oleg Komogortsev, Javed I. Khan
HCI
2007
13 years 6 months ago
nan0sphere: Location-Driven Fiction for Groups of Users
We developed a locative fiction application called nan0sphere and deployed it on the UCLA campus. This application presents an interactive narrative to users working in a group as ...
Kevin Eustice, Venkatraman Ramakrishna, Alison Wal...