Sciweavers

INTETAIN
2005
Springer
13 years 10 months ago
Disjunctor Selection for One-Line Jokes
Here we present a model of a subtype of one-line jokes (not puns) that describes the relationship between the connector (part of the setup) and the disjunctor (often called the pun...
Jeff Stark, Kim Binsted, Benjamin Bergen
INTETAIN
2005
Springer
13 years 10 months ago
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
”Fluids” is an interactive and immersive mixed reality art installation that explores the relation of intimacy between reality and virtuality. We live in two different but con...
Isaac Rudomín, Marissa Díaz, Benjam&...
INTETAIN
2005
Springer
13 years 10 months ago
Grounding Emotions in Human-Machine Conversational Systems
In this paper we investigate the role of user emotions in human-machine goal-oriented conversations. There has been a growing interest in predicting emotions from acted and non-act...
Giuseppe Riccardi, Dilek Z. Hakkani-Tür
INTETAIN
2005
Springer
13 years 10 months ago
Getting the Story Right: Making Computer-Generated Stories More Entertaining
Abstract. In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels...
Katri Oinonen, Mariët Theune, Anton Nijholt, ...
INTETAIN
2005
Springer
13 years 10 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
INTETAIN
2005
Springer
13 years 10 months ago
Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario
We report on an effort to combine methods from storytelling and multimodal dialogue systems research to achieve flexible and immersive performances involving believable virtual c...
Markus Löckelt, Elsa Pecourt, Norbert Pfleger
INTETAIN
2005
Springer
13 years 10 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
INTETAIN
2005
Springer
13 years 10 months ago
Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit
Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of...
Alan Esenther, Kent Wittenburg
INTETAIN
2005
Springer
13 years 10 months ago
Adding Playful Interaction to Public Spaces
Public spaces are interactive by the very fact that they are designed to be looked at, walked around, and used by multitudes of people on a daily basis. Architects design such spac...
Amnon Dekel, Yitzhak Simon, Hila Dar, Ezri Tarazi,...
INTETAIN
2005
Springer
13 years 10 months ago
PeaceMaker: A Video Game to Teach Peace
PeaceMaker is a computer game simulation of the Israeli-Palestinian conflict. It is a tool that can be used to teach Israeli and Palestinian teenagers how both sides can work toget...
Asi Burak, Eric Keylor, Tim Sweeney