Sciweavers

INTETAIN
2005
Springer
13 years 10 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
INTETAIN
2005
Springer
13 years 10 months ago
Entertainment Personalization Mechanism Through Cross-Domain User Modeling
The growth of available entertainment information services, such as movies and CD listings, or travels and recreational activities, raises a need for personalization techniques for...
Shlomo Berkovsky, Tsvi Kuflik, Francesco Ricci
INTETAIN
2005
Springer
13 years 10 months ago
COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications
COMPASS2008 is a general service platform developed to be utilized as the tourist and city explorers assistant within the information services for the Beijing Olympic Games 2008. T...
Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Kr&...
INTETAIN
2005
Springer
13 years 10 months ago
COMPASS2008: The Smart Dining Service
The Compass20083 project is a sino-german cooperation, aiming at integrating advanced information technologies to create a hightech information system that helps visitors to access...
Ilhan Aslan, Feiyu Xu, Jörg Steffen, Hans Usz...
INTETAIN
2005
Springer
13 years 10 months ago
Webcrow: A Web-Based Crosswords Solver
Webcrow is a software system whose aim is to solve crosswords. Problems of like solving crosswords have been informally defined as AI-Complete and are extremely challenging for ma...
Giovanni Angelini, Marco Ernandes, Marco Gori