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IWEC
2004
13 years 6 months ago
Enjoyment and Entertainment in East and West
From a users' perspective entertainment is based on enjoyment in using these products or services. How and which cultural differences between eastern and western cultures are ...
Matthias Rauterberg
IWEC
2004
13 years 6 months ago
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces
We present the design and implementation of a card game architecture for mulit-user interactive tabletop surfaces. Our system is built on the DiamondTouch, a touch-sensitive input ...
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, ...
IWEC
2004
13 years 6 months ago
Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio
We present a novel in-car entertainment application that is inspired by listening to music and the social interaction of manoeuvring in traffic. The Sound Pryer is a peer-to-peer a...
Mattias Östergren
IWEC
2004
13 years 6 months ago
Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process
Autonomous synthetic actors must invent variations of known material in order to perform given only a limited script, and to assist the director with development of the performance...
Tony A. Meyer, Chris H. Messom
IWEC
2004
13 years 6 months ago
The Interactive and Multi-protagonist Film: A Hypermovie on DVD
The interactive and multi-protagonist (IMP) film is a novel concept that extends the hypermovie genre. The IMP film is based on the common structures of linear narrative storytelli...
André Melzer, Sebastian Hasse, Oliver Jesku...
IWEC
2004
13 years 6 months ago
Game-Driven Intelligent Tutoring Systems
With the increase of computer capabilities, many learning systems have become complex simulators with advanced interfaces close to game quality. However, many games features have n...
Marco Antonio Gómez-Martín, Pedro Pa...
IWEC
2004
13 years 6 months ago
Live Role-Playing Games: Implications for Pervasive Gaming
Abstract. Live role-playing (LRP) games stand as powerful metaphorical models for the various digital and ubiquitous forms of entertainment that gather under the term pervasive gam...
Jennica Falk, Glorianna Davenport
IWEC
2004
13 years 6 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
IWEC
2004
13 years 6 months ago
Probabilistic Opponent-Model Search in Bao
In Probabilistic Opponent-Model search(PrOM search) the opponent is modelled by a mixed strategy of N opponent types 0 . . .
Jeroen Donkers, H. Jaap van den Herik, Jos W. H. M...
IWEC
2004
13 years 6 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone