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IWEC
2004

Live Role-Playing Games: Implications for Pervasive Gaming

13 years 6 months ago
Live Role-Playing Games: Implications for Pervasive Gaming
Abstract. Live role-playing (LRP) games stand as powerful metaphorical models for the various digital and ubiquitous forms of entertainment that gather under the term pervasive games. Offering what can be regarded as the holy grail of interactive entertainment
Jennica Falk, Glorianna Davenport
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where IWEC
Authors Jennica Falk, Glorianna Davenport
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