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IWEC
2003
13 years 6 months ago
A computer game using galvanic skin response
Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Muneka...
IWEC
2003
13 years 6 months ago
Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets
: The results of an empirical study are presented to investigate the relationship between different action types (real versus virtual shooting) and different target types (real ver...
Matthias Rauterberg
IWEC
2003
13 years 6 months ago
The magic window: the emergent aesthetics of high-resolution large-scale video display
The wide spread dissemination of high-resolution flat-screen display devices will remediate the presentation of video, and therefore the aesthetics of video production. This techno...
Jim Bizzocchi
IWEC
2004
13 years 6 months ago
Optical-Flow-Driven Gadgets for Gaming User Interface
We describe how to build a VIDEOPLACE-like vision-driven user interface using "optical-flow" measurements. The optical-flow denotes the estimated movement of an image pat...
Zoran Zivkovic
IWEC
2004
13 years 6 months ago
Background Music Generation Using Music Texture Synthesis
Abstract. This paper suggests a method to synthesize a long background music sequence from a given short music clip in real-time. The copies of input clip are placed with overlappe...
Min-Joon Yoo, In-Kwon Lee, Jung-Ju Choi
IWEC
2004
13 years 6 months ago
Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities
We present the newly emerging research field of Computer Supported Collaborative Sports (CSCS). By applying innovative input and output technologies, it enables players to experien...
Volker Wulf, Eckehard F. Moritz, Christian Henneke...
IWEC
2004
13 years 6 months ago
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read
Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangi...
Ivo Weevers, Wouter Sluis, Claudia van Schijndel, ...
IWEC
2004
13 years 6 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
IWEC
2004
13 years 6 months ago
Animating Conversation in Online Games
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper ...
Hannes Högni Vilhjálmsson
IWEC
2004
13 years 6 months ago
Associated Emotion and Its Expression in an Entertainment Robot QRIO
Fumihide Tanaka, Kuniaki Noda, Tsutomu Sawada, Mas...