Sciweavers

IWEC
2004
13 years 6 months ago
Networked Mobile Gaming for 3G-Networks
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a large...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
IWEC
2004
13 years 6 months ago
Social Translucence of the Xbox Live Voice Channel
Abstract. In this paper we use the concept of `social translucence' to understand users' initial reaction to, and use of, the voice communication channel provided by Xbox...
Martin R. Gibbs, Kevin Hew, Greg Wadley
IWEC
2004
13 years 6 months ago
MMOG Player Classification Using Hidden Markov Models
In this paper, we describe our work on classification of players in Massively Multiplayer Online Games using Hidden Markov Models based on player action sequences. In our previous ...
Yoshitaka Matsumoto, Ruck Thawonmas
IWEC
2007
13 years 6 months ago
A Role Casting Method Based on Emotions in a Story Generation System
We first point out a problem in the role casting method of a story generation system called OPIATE and then propose a solution to this problem. The existing casting method does no...
Ruck Thawonmas, Masanao Kamozaki, Yousuke Ohno
IWEC
2007
13 years 6 months ago
A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques
Large screen display systems are common display systems nowadays. Especially projector-based PC cluster large screen display systems share most of large screen display system marke...
Munjae Song, Seongwon Park
IWEC
2007
13 years 6 months ago
Kansei Games: Entertaining Emotions
We introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox ...
Ben Salem
IWEC
2007
13 years 6 months ago
Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis
Abstract. We are exploring an application for a novel direction in humancomputer interaction named ‘cultural computing’, which aims to provide a new medium for cultural transla...
Tijn Kooijmans, Matthias Rauterberg
IWEC
2007
13 years 6 months ago
Game Design Guided by Visual Attention
Abstract. Visual attention plays a critical role in game playing. A better understanding of the allocation of visual attention can benefit the design of game scenarios. In this pa...
Li Jie, James J. Clark
IWEC
2007
13 years 6 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
IWEC
2007
13 years 6 months ago
Multi-track Scratch Player on a Multi-touch Sensing Device
Scratching with turntables is a popular sound generation technique in today’s music scene, especially in hip-hop culture. A conventional turntable system consists of two turntabl...
Kentaro Fukuchi