Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a large...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
Abstract. In this paper we use the concept of `social translucence' to understand users' initial reaction to, and use of, the voice communication channel provided by Xbox...
In this paper, we describe our work on classification of players in Massively Multiplayer Online Games using Hidden Markov Models based on player action sequences. In our previous ...
We first point out a problem in the role casting method of a story generation system called OPIATE and then propose a solution to this problem. The existing casting method does no...
Large screen display systems are common display systems nowadays. Especially projector-based PC cluster large screen display systems share most of large screen display system marke...
We introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox ...
Abstract. We are exploring an application for a novel direction in humancomputer interaction named ‘cultural computing’, which aims to provide a new medium for cultural transla...
Abstract. Visual attention plays a critical role in game playing. A better understanding of the allocation of visual attention can benefit the design of game scenarios. In this pa...
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Scratching with turntables is a popular sound generation technique in today’s music scene, especially in hip-hop culture. A conventional turntable system consists of two turntabl...