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SIROCCO
2010
13 years 6 months ago
Towards Network Games with Social Preferences
Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such ...
Petr Kuznetsov, Stefan Schmid
CRYPTO
1987
Springer
87views Cryptology» more  CRYPTO 1987»
13 years 8 months ago
How to Make Replicated Data Secure
Many distributed systems manage some form of long-lived data, such as files or data bases. The performance and fault-tolerance of such systems may be enhanced if the repositories ...
Maurice Herlihy, J. D. Tygar
IPPS
2006
IEEE
13 years 10 months ago
Wire-speed total order
— Many distributed systems may be limited in their performance by the number of transactions they are able to support per unit of time. In order to achieve fault tolerance and to...
Tal Anker, Danny Dolev, G. Greenman, I. Shnaiderma...