Sciweavers

ISVC
2010
Springer
13 years 2 months ago
VR Menus: Investigation of Distance, Size, Auto-scale, and Ray Casting vs. Pointer-Attached-to-Menu
We investigate menu distance, size, and related techniques to understand and optimize menu performance in VR. We show how user interaction using ray casting and Pointer-Attached-to...
Kaushik Das, Christoph W. Borst
BEHAVIOURIT
2002
91views more  BEHAVIOURIT 2002»
13 years 4 months ago
Expandable indexes vs. sequential menus for searching hierarchies on the World Wide Web
Abstract. An experiment is reported that compared expandable indexes providing full menu context with sequentialmenus providing only partial context. Menu depth was varied using hi...
Panayiotis Zaphiris, Ben Shneiderman, Kent L. Norm...
JMM2
2008
102views more  JMM2 2008»
13 years 4 months ago
Impact of Spatial Reference Frames on Human Performance in Virtual Reality User Interfaces
The design of virtual reality user interfaces (VRUI) is still an open field of research and development. One category of VRUI is the 3D floating menus that can be manipulated by us...
Marc Bernatchez, Jean-Marc Robert
INTERACT
1997
13 years 6 months ago
Making menus musical
Future human-computer interfaces will use more than just graphical output to display information. In this paper we suggest that sound and graphics together can be used to improve i...
Stephen A. Brewster, Murray Crease
ECLIPSE
2007
ACM
13 years 8 months ago
High velocity refactorings in Eclipse
In Eclipse, and in most other development environments, refactorings are activated by selecting code, then using a menu or hotkey, and finally engaging in a dialog with a "wi...
Emerson R. Murphy-Hill, Andrew P. Black
FDG
2009
ACM
13 years 11 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...