We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and imm...
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byungl...
How to measure and model the similarity between different music items is one of the most fundamental yet challenging research problems in music information retrieval. This paper ...
Bingjun Zhang, Qiaoliang Xiang, Ye Wang, Jialie Sh...
Nowadays, commercial websites use an increasing amount of rich media ads, since these ads grab users’ attention more easily. Ad overloading has a counterproductive effect and w...
We describe a demonstration of four novel interaction techniques for a cubic head-coupled 3D display. The interactions illustrated include: viewing a static scene, navigating thro...
We demonstrate MobiTree, a system we built that allows progressive streaming and rendering of 3D tree models on a mobile phone. MobiTree enables user to retrieve not only typical ...
Andra Doran, Sebastien Mondet, Romulus Grigoras, G...