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IJCAI
2007
13 years 6 months ago
Learning to Walk through Imitation
Programming a humanoid robot to walk is a challenging problem in robotics. Traditional approaches rely heavily on prior knowledge of the robot's physical parameters to devise...
Rawichote Chalodhorn, David B. Grimes, Keith Groch...
BSN
2009
IEEE
330views Sensor Networks» more  BSN 2009»
13 years 8 months ago
Speckled Tango Dancers: Real-Time Motion Capture of Two-Body Interactions Using On-body Wireless Sensor Networks
: This project investigates the application of a fully wireless network of inertial sensors for full-body, 3-D motion capture, for the real-time analysis of Tango dancing. Towards ...
D. K. Arvind, Aris Valtazanos
ACMACE
2009
ACM
13 years 8 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
HUMO
2000
Springer
13 years 8 months ago
Realistic Synthesis of Novel Human Movements from a Database of Motion Capture Examples
In this paper we present a system that can synthesise novel motion sequences from a database of motion capture examples. This is achieved through learning a statistical model from...
L. M. Tanco, Adrian Hilton
AMDO
2006
Springer
13 years 8 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
GBRPR
2009
Springer
13 years 8 months ago
Homeomorphic Alignment of Edge-Weighted Trees
Abstract. Motion capture, a currently active research area, needs estimation of the pose of the subject. This requires a match between a model and the 3D shape, constructed using a...
Benjamin Raynal, Michel Couprie, Venceslas Biri
SI3D
2009
ACM
13 years 9 months ago
Human video textures
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
VRST
2003
ACM
13 years 9 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
PG
2003
IEEE
13 years 9 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
VLDB
2004
ACM
186views Database» more  VLDB 2004»
13 years 10 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...