Sciweavers

EVOW
2011
Springer
12 years 8 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
DIGRA
2003
Springer
13 years 9 months ago
Computer games and violence: Is there really a connection?
The relationship between videogames and violent behaviour was analysed in a representative sample of 9889 Norwegian youth ageing from 13 to 18 years. Videogames were separated in ...
Tor Endestad, Leila Torgersen