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EVOW
2011
Springer

Evolving Interesting Maps for a First Person Shooter

12 years 8 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow the design of FPS games of lower development cost with near-infinite replay value and capability to adapt to the skills and preferences of individual players. We propose a search-based solution, where maps are evolved to optimize a fitness function that is based on the players’ average fighting time. For that purpose, four different map representations are tested and compared. Results obtained showcase the clear advantage of some representations in generating interesting FPS maps and demonstrate the promise of the approach followed for automatic level design in that game genre.
Luigi Cardamone, Georgios N. Yannakakis, Julian To
Added 28 Aug 2011
Updated 28 Aug 2011
Type Journal
Year 2011
Where EVOW
Authors Luigi Cardamone, Georgios N. Yannakakis, Julian Togelius, Pier Luca Lanzi
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