Sciweavers

PG
2003
IEEE
13 years 10 months ago
Hierarchical Least Squares Conformal Map
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Nicolas Ray, Bruno Lévy
PG
2003
IEEE
13 years 10 months ago
Interactive Simulation of Burning Objects
In this paper we describe a fast and interactive method for simulating and controlling the combustion process together with the decomposition of burning solids. The combustion and...
Zeki Melek, John Keyser
PG
2003
IEEE
13 years 10 months ago
Automatic Animation Skeleton Construction Using Repulsive Force Field
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Li...
PG
2003
IEEE
13 years 10 months ago
Interactive 3D Model Acquisition and Registration
The acquisition of geometric information from realworld objects has become a major way of modeling complex scenes and environments. Unfortunately, most optical methods for geometr...
Yushuang Liu, Wolfgang Heidrich
PG
2003
IEEE
13 years 10 months ago
An Enhanced Framework for Real-Time Hair Animation
Maximizing visual effect is a major problem in real-time animation. A real-time hair animation framework was proposed in [9, 10] based on 2D representation and texture mapping. On...
Wenqi Liang, Zhiyong Huang
PG
2003
IEEE
13 years 10 months ago
Breaking the Walls: Scene Partitioning and Portal Creation
In this paper we revisit the cells-and-portals visibility methods, originally developed for the special case of architectural interiors. We define an effectiveness measure for a ...
Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or
PG
2003
IEEE
13 years 10 months ago
A Painting Interface for Interactive Surface Deformations
A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either ...
Jason Lawrence, Thomas A. Funkhouser
PG
2003
IEEE
13 years 10 months ago
Bounding Recursive Procedural Models Using Convex Optimization
We present an algorithm to construct a tight bounding polyhedron for a recursive procedural model. We first use an iterated function system (IFS) to represent the extent of the p...
Orion Sky Lawlor, John C. Hart
PG
2003
IEEE
13 years 10 months ago
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...
PG
2003
IEEE
13 years 10 months ago
Blending Multiple Polygonal Shapes
Henry Johan, Tomoyuki Nishita