Sciweavers

PG
2003
IEEE
13 years 10 months ago
Illustration Watermarks for Vector Graphics
Digital watermarking is a technique for embedding information into data, such as images, 3D models, or audio files, such that some properties (i. e., security, imperceptibility, ...
Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thom...
PG
2003
IEEE
13 years 10 months ago
Shape-Similarity Comparison of 3D Models Using Alpha Shapes
As the number of in-house and public-domain 3D shape models increase, importance of shape-similarity based search and retrieval for 3D shapes models has increased rapidly. In this...
Ryutarou Ohbuchi, Tsuyoshi Takei
PG
2003
IEEE
13 years 10 months ago
Physical Touch-Up of Human Motions
Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching...
Hyun Joon Shin, Lucas Kovar, Michael Gleicher
PG
2003
IEEE
13 years 10 months ago
Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination al...
Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goe...
PG
2003
IEEE
13 years 10 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
PG
2003
IEEE
13 years 10 months ago
Physiologically-Based Modeling and Visualization of Deformable Lungs
A real-time physiologically-based breathing model of lungs under normal and pathological scenario has been conceived and implemented. The algorithm developed for lung deformations...
Anand P. Santhanam, Sumanta N. Pattanaik, Jannick ...
PG
2003
IEEE
13 years 10 months ago
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model
In this paper, we present a physics motivated modeling method for volcanic clouds as a two fluids model. Some previous methods model smoke or clouds as one fluid, but the volcan...
Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, T...
PG
2003
IEEE
13 years 10 months ago
Simulating Wax Crayons
We present a physically-inspired model of wax crayons, which synthesizes drawings from collections of userspecified strokes. Paper is represented by a height-field texture, and ...
Dave Rudolf, David Mould, Eric Neufeld
PG
2003
IEEE
13 years 10 months ago
View-Dependent Layered Projective Texture Maps
Alex Reche Martinez, George Drettakis