Sciweavers

PG
2007
IEEE
13 years 11 months ago
Transplanting and Editing Animations on Skinned Meshes
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarc...
Yuntao Jia, Wei-Wen Feng, Yizhou Yu
PG
2007
IEEE
13 years 11 months ago
Automatic Natural Video Matting with Depth
Video matting is the process of taking a sequence of frames, isolating the foreground, and replacing the background with something different in each frame. This is an under-constr...
Oliver Wang, Jonathan Finger, Qingxiong Yang, Jame...
PG
2007
IEEE
13 years 11 months ago
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions
Animations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations...
Edmond S. L. Ho, Taku Komura
PG
2007
IEEE
13 years 11 months ago
Illumination Brush: Interactive Design of All-Frequency Lighting
We present an appearance-based user interface for artists to efficiently design customized image-based lighting environments. 1 Our approach avoids typical iterations of paramete...
Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo ...
PG
2007
IEEE
13 years 11 months ago
Point-Based Minkowski Sum Boundary
Minkowski sum is a fundamental operation in many geometric applications, including robotics, penetration depth estimation, solid modeling, and virtual prototyping. However, due to...
Jyh-Ming Lien
PG
2007
IEEE
13 years 11 months ago
Computer-Generated Papercutting
The craft of papercutting is part of the folk art traditions of cultures all over the world. From the point of view of computer graphics, papercutting can be seen as a method of c...
Jie Xu, Craig S. Kaplan, Xiaofeng Mi
PG
2007
IEEE
13 years 11 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
PG
2007
IEEE
13 years 11 months ago
Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
This paper presents a novel PRT-based method that uses precomputed visibility cuts for interactive relighting with all-frequency environment maps and arbitrary dynamic BRDFs. Our ...
Oskar Åkerlund, Mattias Unger, Rui Wang
PG
2007
IEEE
13 years 11 months ago
Contour Correspondence via Ant Colony Optimization
We formulate contour correspondence as a Quadratic Assignment Problem (QAP), incorporating proximity information. By maintaining the neighborhood relation between points this way,...
Oliver van Kaick, Ghassan Hamarneh, Hao Zhang 0002...
PG
2007
IEEE
13 years 11 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman