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PG
2007
IEEE
10 years 10 months ago
Exposure Fusion
We propose a technique for fusing a bracketed exposure sequence into a high quality image, without converting to HDR first. Skipping the physically-based HDR assembly step simpli...
Tom Mertens, Jan Kautz, Frank Van Reeth
PG
2007
IEEE
10 years 10 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
PG
2007
IEEE
10 years 10 months ago
Radiometric Compensation through Inverse Light Transport
Radiometric compensation techniques allow seamless projections onto complex everyday surfaces. Implemented with projector-camera systems they support the presentation of visual co...
Gordon Wetzstein, Oliver Bimber
PG
2007
IEEE
10 years 10 months ago
Fast Hydraulic Erosion Simulation and Visualization on GPU
Xing Mei, Philippe Decaudin, Bao-Gang Hu
PG
2007
IEEE
10 years 10 months ago
Papercraft Models using Generalized Cylinders
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
Fady Massarwi, Craig Gotsman, Gershon Elber
PG
2007
IEEE
10 years 10 months ago
GPU-Based Monte-Carlo Volume Raycasting
This paper presents a practical, high-quality, hardwareaccelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the appli...
Christof Rezk-Salama
PG
2007
IEEE
10 years 10 months ago
Developable Strip Approximation of Parametric Surfaces with Global Error Bounds
Developable surfaces have many desired properties in manufacturing process. Since most existing CAD systems utilize parametric surfaces as the design primitive, there is a great d...
Yong-Jin Liu, Yu-Kun Lai, Shi-Min Hu
PG
2007
IEEE
10 years 10 months ago
Explicit Control of Vector Field Based Shape Deformations
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
PG
2007
IEEE
10 years 10 months ago
Faceting Artifact Analysis for Computer Graphics
The faceting signal, defined in this paper as the difference signal between a rendering of the original geometric model and a simplified version of the geometric model, is respo...
Lijun Qu, Gary W. Meyer
PG
2007
IEEE
10 years 10 months ago
Freeform Image
In this paper we present a technique for image deformation in which the user is given flexible control over what kind of deformation to perform. Freeform image extends available ...
Thomas Schiwietz, Joachim Georgii, Rüdiger We...
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