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RT
2001
Springer
9 years 23 days ago
Texture and Shape Synthesis on Surfaces
We present a novel method for texture synthesis on surfaces from examples. We consider a very general type of textures, including color, transparency and displacements. Our method ...
Lexing Ying, Aaron Hertzmann, Henning Biermann, De...
RT
2001
Springer
9 years 23 days ago
Point-Based Impostors for Real-Time Visualization
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...
Michael Wimmer, Peter Wonka, François X. Si...
RT
2001
Springer
9 years 23 days ago
Combined Rendering of Polarization and Fluorescence Effects
We propose a practicable way to include both polarization and fluorescence effects in a rendering system at the same time. Previous research in this direction only demonstrated s...
Alexander Wilkie, Robert F. Tobler, Werner Purgath...
RT
2001
Springer
9 years 23 days ago
Interactive Distributed Ray Tracing of Highly Complex Models
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...
RT
2001
Springer
9 years 23 days ago
Path Differentials and Applications
Abstract. Photo-realistic rendering algorithms such as Monte Carlo ray tracing sample individual paths to compute images. Noise and aliasing artefacts are usually reduced by supers...
Frank Suykens, Yves D. Willems
RT
2001
Springer
9 years 23 days ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
RT
2001
Springer
9 years 23 days ago
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
In this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a dis...
Jos Stam
RT
2001
Springer
9 years 23 days ago
Thrifty Final Gather for Radiosity
Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represe...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
RT
2001
Springer
9 years 23 days ago
Shader Lamps: Animating Real Objects With Image-Based Illumination
We describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in the real world. The idea is to replace a physical o...
Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Ban...
RT
2001
Springer
9 years 23 days ago
Measuring the Perception of Visual Realism in Images
One of the main goals in realistic rendering is to generate images that are indistinguishable from photographs – but how do observers decide whether an image is photographic or c...
Paul Rademacher, Jed Lengyel, Edward Cutrell, Turn...
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