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RT
2001
Springer
13 years 9 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
RT
2001
Springer
13 years 9 months ago
Artistic Composition for Image Creation
Altering the viewing parameters of a 3D object results in computer graphics images of varying quality. One aspect of image quality is the composition of the image. While the esthet...
Bruce Gooch, Erik Reinhard, Chris Moulding, Peter ...
RT
2001
Springer
13 years 9 months ago
Interleaved Sampling
The known sampling methods can roughly be grouped into regular and irregular sampling. While regular sampling can be realized efficiently in graphics hardware, it is prone to inte...
Alexander Keller, Wolfgang Heidrich
RT
2001
Springer
13 years 9 months ago
Differential Point Rendering
In this paper, we propose a solution to adapt the differential point rendering technique developed by Kalaiah and Varshney to implicit surfaces. Differential point rendering was i...
Aravind Kalaiah, Amitabh Varshney