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DICTA
2007
13 years 6 months ago
3D Scene Annotation for Efficient Rendering on Mobile Devices
This paper presents a new approach for efficient 3D rendering on mobile devices, where selective rendering can be achieved with the help of 3D scene annotation. By taking advantag...
Siak Chuan Tan, Binh Pham, Jinglan Zhang, On Wong
GRAPHITE
2005
ACM
13 years 10 months ago
Selective component-based rendering
The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonab...
Kurt Debattista, Veronica Sundstedt, Luís P...
AFRIGRAPH
2006
ACM
13 years 10 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers