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ICIP
2009
IEEE
13 years 2 months ago
View-dependent geometry coding of 3D scenes
A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visual...
Frédéric Payan, Marc Antonini, Fran&...
MMM
2009
Springer
137views Multimedia» more  MMM 2009»
14 years 1 months ago
Bit Allocation for Spatio-temporal Wavelet Coding of Animated Semi-regular Meshes
In this paper, we propose a compression scheme for animated semi-regular meshes. This scheme includes a spatio-temporal wavelet filtering to exploit the coherence both in time and...
Aymen Kammoun, Frédéric Payan, Marc ...