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ICIP
2009
IEEE

View-dependent geometry coding of 3D scenes

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View-dependent geometry coding of 3D scenes
A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visualizing static 3D scenes from a specific point of view. The proposed coding scheme combines a segmentation for determining the visible regions, and an allocation process for improving the visual quality of the encoded scene.
Frédéric Payan, Marc Antonini, Fran&
Added 19 Feb 2011
Updated 19 Feb 2011
Type Journal
Year 2009
Where ICIP
Authors Frédéric Payan, Marc Antonini, François Mériaux
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