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EGH
2004
Springer
9 years 7 months ago
A hierarchical shadow volume algorithm
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently ´Čüllrate-limited, as t...
Timo Aila, Tomas Akenine-Möller
GRAPHITE
2004
ACM
9 years 7 months ago
Robust, geometry-independent shadow volumes
A novel algorithm is presented that overcomes limitations of existing shadow volume algorithms when dealing with nonmanifold geometry and space partitioning. This simple algorithm...
Graham Aldridge, Eric Woods
EGH
2005
Springer
9 years 7 months ago
Split-plane shadow volumes
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
Samuli Laine
CGI
2006
IEEE
9 years 7 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
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