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SIGGRAPH
1997
ACM
13 years 9 months ago
Creating full view panoramic image mosaics and environment maps
This paper presents a novel approach to creating full view panoramic mosaics from image sequences. Unlike current panoramic stitching methods, which usually require pure horizonta...
Richard Szeliski, Heung-Yeung Shum
SIGGRAPH
1997
ACM
13 years 9 months ago
Guaranteeing the topology of an implicit surface polygonization for interactive modeling
Morse theory shows how the topology of an implicit surface is affected by its function’s critical points, whereas catastrophe theory shows how these critical points behave as th...
Barton T. Stander, John C. Hart
SIGGRAPH
1997
ACM
13 years 9 months ago
Anatomy-based modeling of the human musculature
Artists study anatomy to understand the relationship between exterior form and the structures responsible for creating it. In this paper we follow a similar approach in developing...
Ferdi Scheepers, Richard E. Parent, Wayne E. Carls...
SIGGRAPH
1997
ACM
13 years 9 months ago
Orientable textures for image-based pen-and-ink illustration
We present an interactive system for creating pen-and-ink-style line drawings from greyscale images in which the strokes of the rendered illustration follow the features of the or...
Michael Salisbury, Michael T. Wong, John F. Hughes...
SIGGRAPH
1997
ACM
13 years 9 months ago
The haptic display of complex graphical environments
Force feedback coupled with visual display allows people to interact intuitively with complex virtual environments. For this synergy of haptics and graphics to flourish, however, ...
Diego C. Ruspini, Krasimir Kolarov, Oussama Khatib
SIGGRAPH
1997
ACM
13 years 9 months ago
Progressive simplicial complexes
In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier prog...
Jovan Popovic, Hugues Hoppe
SIGGRAPH
1997
ACM
13 years 9 months ago
Rendering complex scenes with memory-coherent ray tracing
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
SIGGRAPH
1997
ACM
13 years 9 months ago
Efficient bump mapping hardware
Mark S. Peercy, John Airey, Brian Cabral
SIGGRAPH
1997
ACM
13 years 9 months ago
Interactive Boolean operations for conceptual design of 3-D solids
Interactive modeling of 3-D solids is an important and difficult problem in computer graphics. The Constructive Solid Geometry (CSG) modeling scheme is highly attractive for inte...
Ari Rappoport, Steven N. Spitz
SIGGRAPH
1997
ACM
13 years 9 months ago
Fast construction of accurate quaternion splines
In 1992, Barr et al. proposed a method for interpolating orientations with unit quaternion curves by minimizing covariant acceleration. This paper presents a simple improved metho...
Ravi Ramamoorthi, Alan H. Barr