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SIGGRAPH
1997
ACM
9 years 11 months ago
Fake fur rendering
A probabilistic lighting model is presented for thin coats of fur over skin. Previous methods for rendering furry objects and creatures have addressed the case where individual st...
Dan B. Goldman
SIGGRAPH
1997
ACM
9 years 11 months ago
Surface simplification using quadric error metrics
Michael Garland, Paul S. Heckbert
SIGGRAPH
1997
ACM
9 years 11 months ago
Modeling the motion of a hot, turbulent gas
This paper describes a new animation technique for modeling the turbulent rotational motion that occurs when a hot gas interacts with solid objects and the surrounding medium. The...
Nick Foster, Dimitris N. Metaxas
SIGGRAPH
1997
ACM
9 years 11 months ago
A model of visual masking for computer graphics
In this paper we develop a computational model of visual masking based on psychophysical data. The model predicts how the presence of one visual pattern affects the detectability...
James A. Ferwerda, Peter Shirley, Sumanta N. Patta...
SIGGRAPH
1997
ACM
9 years 11 months ago
Interactive update of global illumination using a line-space hierarchy
Interactively manipulating the geometry of complex, globally illuminated scenes has to date proven an elusive goal. Previous attempts have failed to provide interactive updates of...
George Drettakis, François X. Sillion
SIGGRAPH
1997
ACM
9 years 11 months ago
Recovering high dynamic range radiance maps from photographs
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
Paul E. Debevec, Jitendra Malik
SIGGRAPH
1997
ACM
9 years 11 months ago
Computer-generated watercolor
This paper describes the various artistic effects of watercolor and shows how they can be simulated automatically. Our watercolor model is based on an ordered set of translucent g...
Cassidy J. Curtis, Sean E. Anderson, Joshua E. Sei...
SIGGRAPH
1997
ACM
9 years 11 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
SIGGRAPH
1997
ACM
9 years 11 months ago
Multiresolution sampling procedure for analysis and synthesis of texture images
This paper outlines a technique for treating input texture images as probability density estimators from which new textures, with similar appearance and structural properties, can...
Jeremy S. De Bonet
SIGGRAPH
1997
ACM
9 years 11 months ago
The two-user Responsive Workbench: support for collaboration through individual views of a shared space
We present the two-user Responsive Workbench: a projectionbased virtual reality system that allows two people to simultaneously view individual stereoscopic image pairs from their...
Maneesh Agrawala, Andrew C. Beers, Ian McDowall, B...
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