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SIGDIAL
2010
13 years 2 months ago
Learning Dialogue Strategies from Older and Younger Simulated Users
Older adults are a challenging user group because their behaviour can be highly variable. To the best of our knowledge, this is the first study where dialogue strategies are learn...
Kallirroi Georgila, Maria Wolters, Johanna D. Moor...
TOG
2008
101views more  TOG 2008»
13 years 4 months ago
Synthesis of constrained walking skills
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
EAAI
2008
131views more  EAAI 2008»
13 years 4 months ago
A behavioral multi-agent model for road traffic simulation
Multi-agent systems allow the simulation of complex phenomena that cannot easily be described analytically. Multi-agent approaches are often based on coordinating agents whose act...
Arnaud Doniec, René Mandiau, Sylvain Piecho...
WSC
2004
13 years 6 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
CDES
2006
84views Hardware» more  CDES 2006»
13 years 6 months ago
Simulation of a Turing Machine using EndoII Splicing Rules
In this paper we define splicing rules for class II restriction endonucleases and show how a Turing Machine can be simulated using such rules.
Kamala Kritihivasan, Anshu Bhatia, T. S. Chandra
SIGGRAPH
1995
ACM
13 years 8 months ago
Animating human athletics
This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using ...
Jessica K. Hodgins, Wayne L. Wooten, David C. Brog...
SIGGRAPH
1997
ACM
13 years 8 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard