Sciweavers

AAAI
2011
12 years 4 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher
LOGCOM
1998
80views more  LOGCOM 1998»
13 years 4 months ago
Occurrences and Narratives as Constraints in the Branching Structure of the Situation Calculus
The Situation Calculus is a logic of time and change in which there is a distinguished initial situation ¡£¢ and all other situations arise from the different sequences of acti...
Javier Pinto
ECAI
2010
Springer
13 years 6 months ago
On the Verification of Very Expressive Temporal Properties of Non-terminating Golog Programs
Abstract. The agent programming language GOLOG and the underlying Situation Calculus have become popular means for the modelling and control of autonomous agents such as mobile rob...
Jens Claßen, Gerhard Lakemeyer
IJCAI
1989
13 years 6 months ago
Time for Action: On the Relation Between Time, Knowledge and Action
We consider the role played by the concept of action in AI. We first briefly summarize the advantages and limitations of past approaches to taking the concept as primitive, as emb...
Yoav Shoham
AAAI
1994
13 years 6 months ago
Rule Based Updates on Simple Knowledge Bases
In this paper we consider updates that are specified as rules and consider simple knowledge bases consisting of ground atoms. We present a translation of the rule based update spe...
Chitta Baral
AAAI
1994
13 years 6 months ago
Forming Beliefs about a Changing World
The situation calculus is a popular technique for reasoning about action and change. However, its restriction to a firstorder syntax and pure deductive reasoning makes it unsuitab...
Fahiem Bacchus, Adam J. Grove, Joseph Y. Halpern, ...
IJCAI
1997
13 years 6 months ago
Reasoning about Concurrent Execution Prioritized Interrupts, and Exogenous Actions in the Situation Calculus
As an alternative to planning, an approach to highlevel agent control based on concurrent program execution is considered. A formal definition in the situation calculus of such a ...
Giuseppe De Giacomo, Yves Lespérance, Hecto...
AAAI
2000
13 years 6 months ago
cc-Golog: Towards More Realistic Logic-Based Robot Controllers
High-level robot controllers in realistic domains typically deal with processes which operate concurrently, change the world continuously, and where the execution of actions is ev...
Henrik Grosskreutz, Gerhard Lakemeyer
IJCAI
2003
13 years 6 months ago
Compiling Control Knowledge into Preconditions for Planning in the Situation Calculus
A promising technique used in some planning systems to improve their performance is the use of domain dependent search control knowledge. We present a procedure for compiling sear...
Alfredo Gabaldon
AAAI
2006
13 years 6 months ago
Decision Making in Uncertain Real-World Domains Using DT-Golog
DTGolog, a decision-theoretic agent programming language based on the situation calculus, was proposed to ease some of the computational difficulties associated with Markov Decisi...
Mikhail Soutchanski, Huy Pham, John Mylopoulos