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TOG
2012
212views Communications» more  TOG 2012»
11 years 7 months ago
Understanding and improving the realism of image composites
Compositing is one of the most commonly performed operations in computer graphics. A realistic composite requires adjusting the appearance of the foreground and background so that...
Su Xue, Aseem Agarwala, Julie Dorsey, Holly E. Rus...
TOG
2012
172views Communications» more  TOG 2012»
11 years 7 months ago
Learning hatching for pen-and-ink illustration of surfaces
Evangelos Kalogerakis, Derek Nowrouzezahrai, Simon...
TOG
2012
193views Communications» more  TOG 2012»
11 years 7 months ago
Schelling points on 3D surface meshes
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
TOG
2012
246views Communications» more  TOG 2012»
11 years 7 months ago
Continuous penalty forces
We present a simple algorithm to compute continuous penalty forces to determine collision response between rigid and deformable models bounded by triangle meshes. Our algorithm co...
Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofen...
TOG
2012
193views Communications» more  TOG 2012»
11 years 7 months ago
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
Matthias Nießner, Charles T. Loop, Mark Meye...
TOG
2012
184views Communications» more  TOG 2012»
11 years 7 months ago
Image melding: combining inconsistent images using patch-based synthesis
Current methods for combining two different images produce visible artifacts when the sources have very different textures and structures. We present a new method for synthesizing...
Soheil Darabi, Eli Shechtman, Connelly Barnes, Dan...
TOG
2012
209views Communications» more  TOG 2012»
11 years 7 months ago
Animating bubble interactions in a liquid foam
Bubbles and foams are important features of liquid surface phenomena, but they are difficult to animate due to their thin films and complex interactions in the real world. In par...
Oleksiy Busaryev, Tamal K. Dey, Huamin Wang, Zhong...
TOG
2012
193views Communications» more  TOG 2012»
11 years 7 months ago
Selectively de-animating video
We present a semi-automated technique for selectively deanimating video to remove the large-scale motions of one or more objects so that other motions are easier to see. The user ...
Jiamin Bai, Aseem Agarwala, Maneesh Agrawala, Ravi...
TOG
2012
165views Communications» more  TOG 2012»
11 years 7 months ago
Optimizing locomotion controllers using biologically-based actuators and objectives
We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of...
Jack M. Wang, Samuel R. Hamner, Scott L. Delp, Vla...