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TOG
2012
206views Communications» more  TOG 2012»
11 years 7 months ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani
TOG
2012
181views Communications» more  TOG 2012»
11 years 7 months ago
Guided exploration of physically valid shapes for furniture design
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challengi...
Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra
TOG
2012
301views Communications» more  TOG 2012»
11 years 7 months ago
An analytic model for full spectral sky-dome radiance
We present a physically-based analytical model of the daytime sky. Based on the results of a first-principles brute force simulation of radiative transfer in the atmosphere, we u...
Lukas Hosek, Alexander Wilkie
TOG
2012
187views Communications» more  TOG 2012»
11 years 7 months ago
CrossShade: shading concept sketches using cross-section curves
We facilitate the creation of 3D-looking shaded production drawings from concept sketches. The key to our approach is a class of commonly used construction curves known as cross-s...
Cloud Shao, Adrien Bousseau, Alla Sheffer, Karan S...
TOG
2012
228views Communications» more  TOG 2012»
11 years 7 months ago
Panorama weaving: fast and flexible seam processing
Brian Summa, Julien Tierny, Valerio Pascucci
TOG
2012
171views Communications» more  TOG 2012»
11 years 7 months ago
Bilinear spatiotemporal basis models
Ijaz Akhter, Tomas Simon, Sohaib Khan, Iain Matthe...
TOG
2012
245views Communications» more  TOG 2012»
11 years 7 months ago
How do humans sketch objects?
Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This...
Mathias Eitz, James Hays, Marc Alexa
TOG
2012
160views Communications» more  TOG 2012»
11 years 7 months ago
Highlight microdisparity for improved gloss depiction
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
TOG
2012
171views Communications» more  TOG 2012»
11 years 7 months ago
HelpingHand: example-based stroke stylization
Digital painters commonly use a tablet and stylus to drive software like Adobe Photoshop. A high quality stylus with 6 degrees of freedom (DOFs: 2D position, pressure, 2D tilt, an...
Jingwan Lu, Fisher Yu, Adam Finkelstein, Stephen D...
TOG
2012
307views Communications» more  TOG 2012»
11 years 7 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson