Sciweavers

VC
2008
73views more  VC 2008»
13 years 4 months ago
Enhancing 3D mesh topological skeletons with discrete contour constrictions
Julien Tierny, Jean-Philippe Vandeborre, Mohamed D...
VC
2008
103views more  VC 2008»
13 years 4 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
VC
2008
66views more  VC 2008»
13 years 4 months ago
Highly stylised animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, ...
VC
2008
86views more  VC 2008»
13 years 4 months ago
Material-aware differential mesh deformation using sketching interface
In this paper, we present a material-aware mesh deformation method using a sketching interface. Guided by user-specified material properties, our method can deform the surface mesh...
Hongxin Zhang, Dong Xu, Hujun Bao
VC
2008
95views more  VC 2008»
13 years 4 months ago
High frequency geometric detail manipulation and editing for point-sampled surfaces
In this paper, based on the new definition of high frequency geometric detail for point-sampled surfaces, a new approach for detail manipulation and a detail-preserving editing fra...
Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng...
VC
2008
55views more  VC 2008»
13 years 4 months ago
A virtual 3D mobile guide in the INTERMEDIA project
Nadia Magnenat-Thalmann, Achille Peternier, Xavier...
VC
2008
162views more  VC 2008»
13 years 4 months ago
Realization of Seurat's pointillism via non-photorealistic rendering
Photorealistic rendering is one of the oldest and most important research areas in computer graphics. More recently, the concept of nonphotorealistic rendering has been proposed as...
Chuan-Kai Yang, Hui-Lin Yang
VC
2008
118views more  VC 2008»
13 years 4 months ago
Hierarchical part-type segmentation using voxel-based curve skeletons
Abstract We present an effective framework for segmenting 3D shapes into meaningful components using the curve skeleton. Our algorithm identifies a number of critical points on the...
Dennie Reniers, Alexandru Telea
VC
2008
118views more  VC 2008»
13 years 4 months ago
Enriching a motion database by analogous combination of partial human motions
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee
VC
2008
138views more  VC 2008»
13 years 4 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh