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JCISE
2002
512views more  JCISE 2002»
13 years 4 months ago
Definition and Review of Virtual Prototyping
Virtual Prototyping (VP) technique has been interpreted in many different ways, which causes confusion and misunderstanding among researchers and practitioners. Based on a review ...
G. Gary Wang
CN
1999
156views more  CN 1999»
13 years 4 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
PRESENCE
2000
92views more  PRESENCE 2000»
13 years 4 months ago
Virtual Explorer: Interactive Virtual Environment for Education
The Virtual Explorer project of the Senses Bureau at the University of California, San Diego, focuses on creating immersive, highly interactive environments for education and scie...
Kevin L. Dean, Xyler S. Asay-Davis, Evan M. Finn, ...
VR
2008
IEEE
180views Virtual Reality» more  VR 2008»
13 years 4 months ago
Transfer of learning in virtual environments: a new challenge?
: The aim of all education is to apply what we learn in different contexts and to recognise and extend this learning to new situations. Virtual learning environments can used to bu...
Cyril Bossard, Gilles Kermarrec, Cédric Buc...
VR
2008
IEEE
120views Virtual Reality» more  VR 2008»
13 years 4 months ago
Force modeling for tooth preparation in a dental training system
Feedback force is very important for novices to simulate tooth preparation by using the haptic interaction system (dental training system) in a virtual environment. In the process ...
Guanyang Liu, Yuru Zhang, William T. Townsend
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
13 years 4 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
VR
2008
IEEE
175views Virtual Reality» more  VR 2008»
13 years 4 months ago
Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic Disparity
We present a new technique for managing visual clutter caused by overlapping labels in complex information displays. This technique, "label layering", utilizes stereosco...
Stephen Peterson, Magnus Axholt, Stephen R. Ellis
VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
13 years 4 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...
VR
2008
IEEE
136views Virtual Reality» more  VR 2008»
13 years 4 months ago
Vertex-preserving Cutting of Elastic Objects
Megumi Nakao, Kotaro Minato, Naoto Kume, Shin-ichi...
VR
2008
IEEE
163views Virtual Reality» more  VR 2008»
13 years 4 months ago
Integrating Gyroscopes into Ubiquitous Tracking Environments
It is widely recognized that inertial sensors, in particular gyroscopes, can improve the latency and accuracy of orientation tracking by fusing the inertial measurements with data...
Daniel Pustka, Manuel Huber, Gudrun Klinker