Sciweavers

VR
2010
IEEE
297views Virtual Reality» more  VR 2010»
13 years 3 months ago
Real-time panoramic mapping and tracking on mobile phones
Daniel Wagner, Alessandro Mulloni, Tobias Langlotz...
VR
2010
IEEE
135views Virtual Reality» more  VR 2010»
13 years 3 months ago
Sound synthesis and evaluation of interactive footsteps for virtual reality applications
A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own fo...
Rolf Nordahl, Stefania Serafin, Luca Turchet
VR
2010
IEEE
148views Virtual Reality» more  VR 2010»
13 years 3 months ago
Real-time continuum grass
Kan Chen, Henry Johan
VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
13 years 3 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
13 years 3 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
VR
2010
IEEE
177views Virtual Reality» more  VR 2010»
13 years 3 months ago
Is the rubber hand illusion induced by immersive virtual reality?
The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an...
Ye Yuan, Anthony Steed
VR
2010
IEEE
147views Virtual Reality» more  VR 2010»
13 years 3 months ago
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewe...
Lane Phillips, Brian Ries, Michael Kaeding, Victor...
VR
2010
IEEE
144views Virtual Reality» more  VR 2010»
13 years 3 months ago
Evaluating haptic feedback in virtual environments using ISO 9241-9
The ISO 9241 Part 9 standard [2] pointing task is used to evaluate passive haptic feedback in target selection in a virtual environment (VE). Participants performed a tapping task...
Robert J. Teather, Daniel Natapov, Michael Jenkin
VR
2010
IEEE
136views Virtual Reality» more  VR 2010»
13 years 3 months ago
GUD WIP: Gait-Understanding-Driven Walking-In-Place
Jeremy D. Wendt, Mary C. Whitton, Frederick P. Bro...
VR
2010
IEEE
165views Virtual Reality» more  VR 2010»
13 years 3 months ago
In-Place Sketching for content authoring in Augmented Reality games
Nate Hagbi, Raphael Grasset, Oriel Bergig, Mark Bi...