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VRST
2004
ACM
10 years 9 months ago
NOYO: 6DOF elastic rate control for virtual environments
It is an interesting challenge to design input devices that are easy to learn and use and that allow a wide range of differentiated input. We have developed a novel joystick-like ...
Andreas Simon, Mario Doulis
VRST
2004
ACM
10 years 9 months ago
Fast model tracking with multiple cameras for augmented reality
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Alberto Sanson, Umberto Castellani, Andrea Fusiell...
VRST
2004
ACM
10 years 9 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
VRST
2004
ACM
10 years 9 months ago
Marker-free kinematic skeleton estimation from sequences of volume data
Christian Theobalt, Edilson de Aguiar, Marcus A. M...
VRST
2004
ACM
10 years 9 months ago
The MORGAN framework: enabling dynamic multi-user AR and VR projects
The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability...
Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fr...
VRST
2004
ACM
10 years 9 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
VRST
2004
ACM
10 years 9 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
VRST
2004
ACM
10 years 9 months ago
Fast and reliable collision culling using graphics hardware
Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha
VRST
2004
ACM
10 years 9 months ago
Observing effects of attention on presence with fMRI
Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
VRST
2004
ACM
10 years 9 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
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