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WMTE
2002
IEEE
10 years 9 months ago
Applying Wireless Technologies to Build a Highly Interactive Learning Environment
This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the memb...
Tzu-Chien Liu, Hsue-Yie Wang, Jen-Kai Liang, Tak-W...
WMTE
2002
IEEE
10 years 9 months ago
KLeOS: A Personal, Mobile, Knowledge and Learning Organisation System
The design of a personal, mobile Knowledge and Learning Organisation System (KLeOS) is described. Studies of adult learning practice showed [1] that learning activity is mobile be...
Giasemi N. Vavoula, Mike Sharples
WMTE
2002
IEEE
10 years 9 months ago
Mobile Internet Usability: What Can 'Mobile Learning' Learn from the Past?
‘Mobile Learning’ is a type of application/service that generally presumes to use mobile Internet technology for learning purposes. This paper focuses on discussing basic usab...
Maria Uther
WMTE
2002
IEEE
10 years 9 months ago
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
The use of computer simulations is changing the nature of scientific investigation and providing us unique insights into the way that the world works. As simulation moves from the...
Eric Klopfer, Kurt Squire, Henry Jenkins
WMTE
2002
IEEE
10 years 9 months ago
The Electronic Guidebook: A Study of User Experiences Using Mobile Web Content in a Museum Setting
A study of fifteen is reported as part of a larger research project, The Electronic Guidebook, whose
Sherry Hsi
WMTE
2002
IEEE
10 years 9 months ago
Collaboration Design Patterns: Conceptual Tools for Planning for The Wireless Classroom
Wireless and mobile devices are beginning to offer stunning new technical capabilities for collaborative learning. Yet, researchers in this field must recognize the importance of ...
Chris DiGiano, Louise Yarnall, Charles Patton, Jer...
WMTE
2002
IEEE
10 years 9 months ago
Pattern-Based Annotations on E-Books: From Personal to Shared Didactic Content
Our research aims at defining models and software tools in order to provide learners with a training memory. This memory is a computer-based space where a learner can organize and...
Cyrille Desmoulins, Dominique Mille
WMTE
2002
IEEE
10 years 9 months ago
To Unlock the Learning Value of Wireless Mobile Devices, Understand Coupling
Handheld computers will become an increasingly compelling choice of technology for K-12 classrooms because they will enable a transition from occasional, supplemental use to frequ...
Jeremy Roschelle, Charles Patton, Roy D. Pea
WMTE
2002
IEEE
10 years 9 months ago
Lightweight Extensions of Collaborative Modeling Systems for Synchronous Use on PDA's
Based on experience in orchestrating co llaborative learning scenarios with ubiquitous computing technology, two strategies for extending a co -constructive modeling environment w...
Niels Pinkwart, Christian Schäfer, Heinz Ulri...
WMTE
2002
IEEE
10 years 9 months ago
A Concept Mapping Tool for Pocket PC Computers
We describe the implementation and evaluation of a concept mapping tool for Pocket PC computers. The paper addresses challenges associated with developing a learning tool for hand...
Tony Chan, Mike Sharples
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