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DSRT
2006
IEEE

Real Time P2P Network Simulation for Very Large Virtual Environment

13 years 11 months ago
Real Time P2P Network Simulation for Very Large Virtual Environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) networks are typical of this evolution. The goal of our paper is to show that thanks to self-adaptive assignment techniques, server-less P2P networks can efficiently deal with very large environments such as met in the geovisualisation area. Our method takes advantage of a hierarchical and progressive data structure that describes the environment. In order to assess the global efficiency of this P2P technique, we have implemented a dedicated real time simulator. Experimentation results are presented using a hierarchical LOD model of a very large urban environment.
Romain Cavagna, Christian Bouville, Jér&oci
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where DSRT
Authors Romain Cavagna, Christian Bouville, Jérôme Royan
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