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SI3D
2005
ACM

Interactive deformation of light fields

13 years 10 months ago
Interactive deformation of light fields
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-realistic quality. Our pipeline consists of three stages. First, we split the light field into sub-light fields. To facilitate splitting of complex objects, we employ a novel technique based on projected light patterns. Second, we deform each sub-light field. To do this, we provide the animator with controls similar to volumetric free-form deformation. Third, we recombine and render each sub-light field. Our rendering technique properly handles visibility changes due to occlusion among sub-light fields. To ensure consistent illumination of objects after they have been deformed, our light fields are captured with the light source fixed to the camera, rather than being fixed to the object. We demonstrate our deformation pipeline using synthetic and photographically acquired light fields. Potential applic...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where SI3D
Authors Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levoy
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