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ATAL
2005
Springer

Game theoretic Golog under partial observability

13 years 10 months ago
Game theoretic Golog under partial observability
We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially observable stochastic games (POSGs). The approach allows for partially specifying a high-level control program for a system of multiple agents, and for optimally filling in missing details by viewing it as a generalization of a special POSG and computing a Nash equilibrium. Categories and Subject Descriptors I.2 [Computing Methodologies]: Artificial Intelligence General Terms Languages, algorithms Keywords Game-theoretic agent programming, Golog, POSG
Alberto Finzi, Thomas Lukasiewicz
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where ATAL
Authors Alberto Finzi, Thomas Lukasiewicz
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