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ROBOCUP
2004
Springer

Interpolation Methods for Global Vision Systems

13 years 10 months ago
Interpolation Methods for Global Vision Systems
In 2004, the playing field size of the small sized league was significantly increased, posing new challenges for all teams. This paper describes extensions to our current video server software (Doraemon) to deal with these new challenges. It shows that a camera with a side view is a workable alternative to the more expensive approach of using multiple cameras. The paper discusses the camera calibration method used in Doraemon as well as an investigation into some common two–dimensional interpolation methods, as well a novel average gradient method. It also proves that (ignoring occluded parts of the playing field) it is possible to construct a realistic top down view of the playing field with a camera that only has a side view of the field.
Jacky Baltes, John Anderson
Added 02 Jul 2010
Updated 02 Jul 2010
Type Conference
Year 2004
Where ROBOCUP
Authors Jacky Baltes, John Anderson
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