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SG
2004
Springer

Implementation of ActiveCube as an Intuitive 3D Computer Interface

13 years 10 months ago
Implementation of ActiveCube as an Intuitive 3D Computer Interface
This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-directional interfaces. A computer recognizes the 3D structure of the connected cubes in real time by utilizing a real-time communication network among the cubes. ActiveCube is also equipped with both input and output devices that are integrated in the cubes and help in making the interaction intuitive and clear. Spatial, temporal and functional consistency is always maintained between the physical object and its corresponding virtual representation. Experimental results demonstrate ActiveCube’s potential in achieving natural and intuitive interaction.
Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yo
Added 02 Jul 2010
Updated 02 Jul 2010
Type Conference
Year 2004
Where SG
Authors Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi
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