Sciweavers

AINA
2010
IEEE

Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs

13 years 10 months ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches enable users to access video games on set top boxes and handheld devices that natively are not capable to run PC games. During the development of the distributed gaming system we have faced a number of challenges and problems posed by the hardware and network limitations. In order to solve these problems we have developed a multilevel testing methodology which is based on user assessment and technical measures for the system under development. In this paper we focus on the technical measures and instrumentation that we use for the system’s performance measurement and testing. The benefits of our testing methodology are demonstrated through examples from the development and testing work. Keywords-video and 3D streaming; interactive entertainment; testing and evaluation; Gaming on Demand; distributed and cloud ...
Audrius Jurgelionis, Francesco Bellotti, Alessandr
Added 10 Jul 2010
Updated 10 Jul 2010
Type Conference
Year 2010
Where AINA
Authors Audrius Jurgelionis, Francesco Bellotti, Alessandro De Gloria, Jukka-Pekka Laulajainen, Philipp Fechteler, Peter Eisert, Haggai David
Comments (0)