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KBSE
2002
IEEE

Generative Design Patterns

13 years 9 months ago
Generative Design Patterns
A design pattern encapsulates the knowledge of object-oriented designers into re-usable artifacts. A design pattern is a descriptive device that fosters software design re-use. There are several reasons why design patterns are not used as generative constructs that support code re-use. The first reason is that design patterns describe a set of solutions to a family of related design problems and it is difficult to generate a single body of code that adequately solves each problem in the family. A second reason is that it is difficult to construct and edit generative design patterns. A third major impediment is the lack of a tool-independent representation. A common representation could lead to a shared repository to make more patterns available. In this paper we describe a new approach to generative design patterns that solves these three difficult problems. We illustrate this approach using tools called CO2P2S and Meta-CO2P2S, but our approach is tool-independent.
Steve MacDonald, Duane Szafron, Jonathan Schaeffer
Added 15 Jul 2010
Updated 15 Jul 2010
Type Conference
Year 2002
Where KBSE
Authors Steve MacDonald, Duane Szafron, Jonathan Schaeffer, John Anvik, Steven Bromling, Kai Tan
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