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SIGGRAPH
2000
ACM

Animating explosions

13 years 9 months ago
Animating explosions
In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate through the surrounding medium. This disturbance determines the behavior of nearly all other secondary effects seen in explosions. We simulate the propagation of an explosion through the surrounding air using a computational fluid dynamics model based on the equations for compressible, viscous flow. To model the numerically stable formation of shocks along blast wave fronts, we employ an integration method that can handle steep pressure gradients without introducing inappropriate damping. The system includes two-way coupling between solid objects and surrounding fluid. Using this technique, we can generate a variety of effects including shaped explosive charges, a projectile propelled from a chamber by an explosion, and objects damaged by a blast. With appropriate rendering techniques, our explosion model ca...
Gary D. Yngve, James F. O'Brien, Jessica K. Hodgin
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where SIGGRAPH
Authors Gary D. Yngve, James F. O'Brien, Jessica K. Hodgins
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