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CG
1998
Springer

From Simple Features to Sophisticated Evaluation Functions

13 years 9 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a procedure for exploring the feature space is presented that is able to discover new features in a computational feasible way. Besides the theoretical aspects, related practical issues such as the generation of training positions, feature selection, and weight tting in large linear systems are discussed. Finally, we present experimental results for Othello, which demonstrate the potential of the described approach.
Michael Buro
Added 05 Aug 2010
Updated 05 Aug 2010
Type Conference
Year 1998
Where CG
Authors Michael Buro
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