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UIST
1998
ACM

Path Drawing for 3D Walkthrough

13 years 8 months ago
Path Drawing for 3D Walkthrough
This paper presents an interaction technique for walkthrough in virtual 3D spaces, where the user draws the intended path directly on the scene, and the avatar automatically moves along the path. The system calculates the path by projecting the stroke drawn on the screen to the walking surface in the 3D world. Using this technique, the user can specify not only the goal position, but also the route to take and the camera direction at the goal with a single stroke. A prototype system is tested using a displayintegrated tablet, and experimental results suggest that the technique can enhance existing walkthrough techniques.
Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hid
Added 05 Aug 2010
Updated 05 Aug 2010
Type Conference
Year 1998
Where UIST
Authors Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hidehiko Tanaka
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